Riot Mortdog Responds To TFT Set 7 Balance Complaints: “You Can’t Please Everyone”

Published: 2022-09-30T13:29:34

Updated: 2022-09-30T13:29:54

In response to a recent Reddit post criticizing TFT’s balancing system, Mortdog explained that the game has yet to strike the “perfect balance” between optimization for hardcore and casual gamers.

Since its release, Teamfight Tactics has attracted a wide range of players, from hardcore rated climbers to more casual audiences. This universal appeal is part of what makes TFT such a difficult game to balance – something lead game developer Steven ‘Mortdog’ Mortimer recently addressed in response to a post on the Competitive TFT subreddit by Reddit user u /idontlikeredditbutok, criticizing the status of the game’s most recent update, Set 7.5.

Mortdog has often been praised by the community for his constant communication with the playerbase – letting players know the processes behind decisions made with Twitter feeds and posts on the TFT subreddit.

The original post broke the idea of ​​comp variance, which is essentially the ability to squeeze other units into a team comp while still keeping that comp functional. The poster pointed out that their main problem with the current set was how little variance there seemed to be in the popular lineups.

The post went on to explain that the larger balance issue in recent TFT sets is that comps “aged” much faster than they did in previous sets, and the game had become inherently less fun to play.

Mortdog’s response

Mortdog was quick to respond to the original post. In his response, he described some of the difficulties with balance that had led to the original poster’s frustrations. Namely, that complaints about TFT’s balance tend to be biased towards the experience of high elo players, and that those players tend to forget that a high percentage of the player base only plays for the pleasure.

While higher elo players tend to prefer champions who can fit into multiple comps and run comps with a wide range of traits, lower elo players prefer to index hard into unique traits. This leads to what Mortdog describes as a “fundamental contradiction” in TFT balancing.

“In instances where the vertical strokes aren’t strong, a large portion of our player base feels their expectations are betrayed and may stop playing the game,” Mortdog explained, responding to complaints from the original poster. regarding the lack of flexibility regarding the substitution of traits in compositions.

He went on to add that the balance of TFT is by no means “solved” and that it is very difficult to balance a game whose approach to the playerbase plays in such a fundamentally different way. He explained that no set managed to strike the “perfect balance of key verticals” that the developers were looking for.

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